Archtypes

This section will expalin a few of the general types of people in Idilean

Magi
Magic exists in Idilean, though it is uncommon. There are three major types of Magi: casters, handlers and enchanters. Their abilities and the rules regarding them will be laid out here. All magi will be required to have a preapproved back story.

Casters
Anyone who can cast spells, or learn to cast spells is a caster. Casters are very rare and are generally picked up by one of the five govermental factions at a fairly young age. For any PC to play a caster I will require a good back story on why they are not with one of the governments.

Handlers
Mecha do exist in Idilean, however they are pretty small compared to the size that comes to mind when one thinks of a mecha. The largest are about twelve feet tall tops. They are closer to being oversized robots (considering the average range of human height and width) in that they contain no pilot. Instead they are run by mag/tech 'brains' and are controled by 'handlers'. Think of them as advanced artificial intelligence, but only in the most capable hands, or rather, minds. The handler mentally interfaces with the brain and controls it that way. Handling is a magical ability, but it is more common than casting. Handlers who can handle more than one mech at a time are very rare, and like casters, are snatched up by the goverments. Again, if a player wants to command multiple Mechs I want a good story on why the goverment didn't snatch them.

Enchanters
And last but not least of the archtypes, Enchanters, as the name suggests, can infuse magic into items they make. Most enchanters have only one or two areas of enchantment they are capable of. For example: one enchanter might be able enchant the properties of fire and shields into objects, but generally won't have any ability or proficiency for any other enchantments. The more an enchanter can do, the more likely it is that the goverment snatched them due to above the ordinary level of potential. Enchanters are the most common of magic users, and therefore the least regulated so I'll be more giving on them.

Something akin to enchantments that enables one to employ "cheap parlor tricks" would be an example of something within reason for anyone who just wants to have some kind of 'magical' ability. Not entirely useless, but not exciting enough to be problematic or draw the attention of anyone. Someone reacting to getting cheated, on the other hand...

Mundanes
Now on to the 'mundanes' or anyone without magic. They are as diverse as can be imagined, covering every culture and class. They range from devout Sarvian priests, to Adaraxian beggers, to Tramicarian mercenaries. They are by far the more common people of Idilean and nearly anything that fits the setting makes an acceptable mundane.